It's also awesome that you're going to release more levels for free, but I would be willing to pay for additional content to support interesting and unique games. I have a lot of respect for you and I hope this sells well! It's also awesome that you did not take the Epic bribe. It seems like you've hooked a bunch of us. There's a saying "Always leave them wanting more." Well, you've hooked me. That is honestly the best position to be in, if you ask me. I think that most people disappointed in the length are in this boat: they just want more because of how good it was. For me, the length did NOT take away from how awesome it is. I also found it short, but only because it's very rare to come across a game so gripping. The time and effort you put into the game is obvious. I take your feedback very seriously and I'm already planning releasing additional levels, which will be made available for free in the near future. Having said all this, I hear what you're saying. ![]() Originally posted by Unfold Games:Hey! I appreciate all the feedback from people who say it's too short. I like to believe that DARQ is consise and full of ideas, not spread over multiple hours for no other reason than to extend gameplay in artificial ways. I decided to avoid that trying to respect the time of the players who have better things to do. ![]() I could have made the game longer in annoying ways, by rehashing ideas, etc. I also heard from a lot of people that most Steam users have a ton of games they bought that they never got to play, so my idea for level design was to avoid content-fillers. Modeling, texturing, animation, level design - all of it takes a lot of time. It took so long because this was almost a no-budget production and most of the game had to be done by a single person - me. It took me 3.5 years to produce this level of polish, and I worked pretty much every waking hour in the last 2 years ( a lot of 100 h work weeks). it was mostly developed by one person (well, 95% of content in game, not including sound design). ![]() Hey! I appreciate all the feedback from people who say it's too short.
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